That number did decrease from 94% to 87%, so we're slooowly becoming more diverse. The community still primarily identifies itself as being Male, something tells me that this group is a lot more prone to answer "yes" to the question: "Are you willing to imagine near-death experiences which you would definitely want to experience in real life?". Still curious to observe that 6% of the players are under 18, when RCT2 was released they weren't even born yet, which means it does spark interest in the new generation as well. In terms of age, we're still mostly people in our early adulthood, with 70% being between 20-30, however the 18-25 range accounted for 60% in the previous survey and is now 40%, so yes, we're aging. Here's the logarithmic distribution of our players: Speaking about geo-demographics, we'll forever regret allowing free text because boy did we get different variations on how to say you're from the USA. Come on, refer it to your friend, have you told them that we now have plugins to wreak havoc in the game in a whole new sort of ways? :D Demographics Interestingly enough, we had about the same number of respondents, ~1300, which means you are all very loyal <3, but also that we didn't attract too many new players. It's 2020 and we finally ran another survey on the OpenRCT2 community to see how the demographics have changed since the last time, in 2016.
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